Man vs. Brand – A Maritz Blog

A Stampede of Neapolitan Cows

Neapolitan Cows

By: Barry_Kirk

Social gaming is poised to completely disrupt loyalty marketing as we know it.

Farmville. Petville. Zombie Wars. Cafeworld.  The list of games now available on social networks is huge, with the players numbering in the tens of millions.  On any given day, 30 million people are playing Farmville. And the demographics of these players can be surprising — like, the average social gamer is 43 years old and female. Many of these consumers are making it part of their daily schedule to cultivate their online crops, feed their digital pets, and earn (or buy) their virtual rewards. So its no surprise that the U.S. virtual goods market is projected to exceed $1.5 billion in 2010 — social gaming is expected to account for $835 million of that total. 

But what role will traditional loyalty programs find to play in this space?  For an industry that has spent decades building expertise in engaging customers with points, how will we adapt to a market where many consumers will be as content with a virtual reward as they are with one they can hold in their hand? Where a shopper is as happy burning her points in a make-believe world as in the real one?

Understanding why consumers love games is key.  Game designers know what the human brain craves – achievement, mastery, rewards and social interaction. Ever play golf, volleyball or Monopoly?  The exact same principles apply.  But whether you personally get that or not, there is no longer a question that social games are a consumer force to be reckoned with. 

And brands are starting to figure that out.

7-11 recently ran a promotion with social game giant Zynga allowing customers to earn rewards inside their favorite social game by purchasing game-branded products in store. Buy a Slurpee, earn a virtual cow. Now Green Giant is launching a co-branded promotion with Farmville in 4,000 stores across the U.S. And the recently launched Gamepoints.com enables brands to market directly to social game players, offering them their choice of virtual game currency in exchange for purchase of special offers.

Loyalty marketers are now competing with professional game designers for consumer attention.  Will they rise to the challenge? The answer will lie in embracing one simple notion:  Your program is already a game – just maybe not a great one. And your members are already players — they just might not be having much fun. Or feeling challenged.  Or see themselves as part of a social experience.

 Let’s figure out how to change that.

  • T Paul

    I received good service at a reasonable  price at my Hyundai dealer in Richmond Hill.

    • Chris Travell

      Thanks for your encouraging comment.  Hyundai certainly has strong product and they are improving their dealership experience.  That’s a pretty good one, two combination.

  • Brian Smith

    Dealers are just the brick & mortar that provide a venue for commission only sales people. This is where the difference is between one customer to the the next. When working at a dealership over the summer a while back, I saw many types of personalities from the salesmen. Some where very patient with the customer, asked good questions and brought a value where the customer felt good about the purchase (no remorse). Then there was the “seasoned” veterans that actually demanded the customer follow his. Questions went unanswered, costs were not completely revealed and financing was pushed to go with the dealers options. This is when a customer feels buyers remorse the next day. Unfortunately, those types of salespeople actually did sell the most. So it is not the dealer, but more the individual salesperson.     

  • Cdixon21

    Do dealers employ the retailing tactic of collecting success stories on individual salespeople? Seems to me that it would help separate the “good” sales guys from the “bad” ones. My husband used to sell cars, and I wholeheartedly agree with Brian. Some of the veterans are just slimy and rude.

  • Matt Woods

    Dealerships are scrutinized for customer service like no other industry.  A bad story can travel around for years and be labeled as, “all car dealers mistreat people.”  But when was the last time you walked into a Sears/Macy’s/Gap/Abercrombie and got poor service?  If you were treated poorly, did you tell all your friends about it?  Not likely.  You probably just chalked it up as “typical” and went on about your day.  But if that had happened at a dealership you would’ve told anyone who would listen for the next 5 years.

    Remember, the auto industry has been crucified for years as being poor in customer service.  All manufacturers grade their franchises on a Customer Satisfaction Index, and every dealership, well almost every dealership, preaches the necessity of a high CSI score.  So in the auto industry we’re constantly training our people to treat customer’s better.  That’s why we rank near the top in customer service.  There will always be the negative story…but don’t forget how many times you’ve gotten poor customer service at the hamburger stand, and make sure you tell all your friends about that ASAP.

  • Chris Travell

    John, you bring up a good point.  Often there can be inconsistency in the sales and service experience a customer receives.  This highlights the importance of a repeatable (and excellent) process that has to be ingrained in dealership operations.  The good dealers are doing this and it shows.   It’s a continual process of improvement…and the finish line will never be in sight.